Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

17 January 2021

[Gaming] Carl Signature Shelby Cobra Daytona - Forza Livery Replica

Recently became a victim of great marketing. Microsoft had their Game Pass at a whopping $1/month (for the first month) deal, and I found out Forza is a qualifying title for the subscription. Gave it a try by a friend's recommendation, and now I'm fully enjoying it, especially the livery editor.



Here is a replica of Need For Speed The Run's Shelby Cobra Daytona Carl Signature Edition. I love street version as much as the next Shelby fan, but I love this just as much, if not even more.









30 October 2016

[Gaming] Against All Odds - Need for Speed Hot Pursuit 3 Demo

After recording the Passione Italia run, there was still some spare time to record another run.



It's funny how I began deliberately choosing event types just so I can find different music to put in. If you've been keeping up with my videos, you'll notice all police-related runs have higher energy music playing. It's a shame that while there were police involved in this event, the run for the most part a solo cruise, with no racers or coppers in sight. So I picked out something a bit more relaxed to listen to.

[Gaming] just falcon things - Super Smash Bros Wii U

Everyone goes through a Captain Falcon phase. He's the one character I make stylish plays faster than any other characters I use. The save replays of him were stacking up high for the GMHR series, and I didn't want those videos to be completely loaded with Falcon footage, so taking after the 10th video, I've decided to give the rest of the Falcon clips its own videos.



Enjoy.

[Gaming] Miracles & Acrobatics - Super Smash Bros Wii U

The GMHR series did not end. I wanted to rethink the series name to sound less technical and more catchier. I've basically changed out the words so that it is more open-ended to interpretation, while allowing room for more wilder plays that I honestly would not call a read, however hard it may be.









I tried for a sub-series where I only show footage of the funny- most spontaneously crazy moments that probably should not have ever worked out, but it doesn't help when my marketing skills aren't being put to use. It was a backlog of enjoyable moments that I didn't want on my hard drive any more, so I pushed it out into a short tidbit.

[Gaming] Gimps, Meteors & Hard Reads - Super Smash Bros Wii U

Seeing as how the Smash progress videos were intended to show progression of skill, it didn't exactly leave room for my better reads and odd moments encountered. I started this series by naming it after what sorts of footages are shown. It is all highly casual plays where do things I love most: scoring gimps and meteor smashes. I kept it to short 3-minute clips because of the fundamental lack in content variety, and just so that I could push out more short videos.








This is not the end of the series by any means. It was by the end of the 10th video that I wanted a title that was a bit more characteristic than simply the technical terms used in the game. In the interest of splitting up loading times for this page, I've pushed the rest of the series into another post here.

[Gaming] Zelda Progress - Super Smash Bros Wii U

It seems the blog has been neglecting the gaming side of things, and in the interest of making the blog reach further completion, I'm adding in bits and pieces I missed out on.

When I began playing Super Smash Bros Wii U, there were several characters I wanted to invest time into learning as a means of understanding how to play the game in general. It's not a creative name by any means, but that reflects on what this is meant to be for: progress logging. It's no montage by any means, the intent is not to show off, but rather to capture the impression of my skill level at the time of the recording, and to see how I've advanced between each timestamp.



Like Robin, Zelda was another defensive character I wanted to try out. Unlike Robin however, I didn't make much use of a projectile game as I did with a combo and offstage game. Amongst all the characters I put any time into, Zelda was the easiest one to perform any combos with, and her D-air is an easy gimping tool. Fun times were had when opponents were taken offstage, but it wasn't long until I learned just how difficult the ground game is when fighting similar characters to her. Like all the other characters I've blogged about, I use Zelda casually now and then when I face players that aren't used to fighting a Link.

[Gaming] Robin Progress - Super Smash Bros Wii U

It seems the blog has been neglecting the gaming side of things, and in the interest of making the blog reach further completion, I'm adding in bits and pieces I missed out on.

When I began playing Super Smash Bros Wii U, there were several characters I wanted to invest time into learning as a means of understanding how to play the game in general. It's not a creative name by any means, but that reflects on what this is meant to be for: progress logging. It's no montage by any means, the intent is not to show off, but rather to capture the impression of my skill level at the time of the recording, and to see how I've advanced between each timestamp.



When hitting a slump with Link, I felt it was perhaps a good idea to try out other defensive/zoning characters, just to prevent myself from being too close-minded with my overall game strategy. Robin has an interesting moveset I wanted to explore, but I see that I'm still jumping around a lot as a means to move. I feel that's still better done with Link, seeing as how I'm getting destroyed by players that also play defensively when I do this with Robin. I decided after a while to focus the game back on Link.

[Gaming] Link Progress - Super Smash Bros Wii U

It seems the blog has been neglecting the gaming side of things, and in the interest of making the blog reach further completion, I'm adding in bits and pieces I missed out on.

When I began playing Super Smash Bros Wii U, there were several characters I wanted to invest time into learning as a means of understanding how to play the game in general. It's not a creative name by any means, but that reflects on what this is meant to be for: progress logging. It's no montage by any means, the intent is not to show off, but rather to capture the impression of my skill level at the time of the recording, and to see how I've advanced between each timestamp.











Link is still my primary character to this date, even though I haven't been pushing out more new videos. I imagined I would still be playing quite actively after a year's time, but I knew things wouldn't stay this way when I got into Rocket League. Fun fact, I purchased Smash in May 2015, and have logged about 530 hours to this date (Oct 30 2016). I purchased Rocket League in June 2016 and have logged nearly the same amount of hours into that. That's twice the level of grinding I've done compared to Smash!

[Gaming] Mario Progress - Super Smash Bros Wii U

It seems the blog has been neglecting the gaming side of things, and in the interest of making the blog reach further completion, I'm adding in bits and pieces I missed out on.

When I began playing Super Smash Bros Wii U, there were several characters I wanted to invest time into learning as a means of understanding how to play the game in general. It's not a creative name by any means, but that reflects on what this is meant to be for: progress logging. It's no montage by any means, the intent is not to show off, but rather to capture the impression of my skill level at the time of the recording, and to see how I've advanced between each timestamp.





After Progress 002, I see I still don't have the satisfying control on being mobile without sliding around and executing dash attacks. I used to main Mario when Smash Brawl was around, but as I learned more of the game, I realize my playstyle is heavily biased towards a defensive approach. This was when I began trying out Link.

[Gaming] Lucina Progress - Super Smash Bros Wii U

It seems the blog has been neglecting the gaming side of things, and in the interest of making the blog reach further completion, I'm adding in bits and pieces I missed out on.

When I began playing Super Smash Bros Wii U, there were several characters I wanted to invest time into learning as a means of understanding how to play the game in general. It's not a creative name by any means, but that reflects on what this is meant to be for: progress logging. It's no montage by any means, the intent is not to show off, but rather to capture the impression of my skill level at the time of the recording, and to see how I've advanced between each timestamp.





After Progress 002, there has been no future progress videos planned as of yet for I decided it was a good idea to try out another character.

21 October 2016

[Gaming] Rocket League Progress Library

Rather than making individual unpopular posts, I'm going to just bunch them all here, since this is all archival of how I've progressed over time.










6 October 2016

[Gaming] Rocket League Designs

Never put me in a game with cosmetic options for cars. I get hooked fast:



One Offs
Ideas that don't fall into any particular theme or liveries.

Heiwa Qipao Breakout


Breakout Annihilator Street Rod



Elantra Sport


Crabby Mint


Ripped Comic Octane


Tan Dragon


Falken GT-R


Orange Skyline


Coca Cola Captain


K/DA Akali



K/DA Akali (Bakkes Mod)


K/DA Akali Neon (Bakkes Mod)


Gazella Corvette C7 Grand Sport



Lime Octane



Denim Suit


Lime Dragon



Red Sport



Pink & Blue



Cherry Dragon



Purpleish Demon



Minty



Blue Ripple



Orange Ripple


Shark


Viper


Endo M4

more info


Endo Red

more info


Octane Kicks 1

more info


Octane Grape

more info


Octane Strawberry

more info


Octane Tang

more info


Octane Peach

more info


Takumi Psychodelic

more info


Dominus Modern Kicks

more info


Dominus Modern Kicks



Dominus Annihilator Street Rod

more info


Marauder Forest Adventurer

more info


Marauder Snow Treader

more info


Octane Blue Cat

more info


Octane Blue Cat v2


Octane Red Cat

more info


Octane Orange/Brown

more info


Octane PinkyOrange

more info


Octane Turquoise

more info


Octane Pink Dragon V1

more info


Octane Pink Dragon V2

more info


Vulcan Endymion

more info


Vulcan Unit-01

more info


Vulcan Garnele

more info


Vulcan SV-51 Gamma Nora

more info


Old Skool Breakout

more info


Masamune DEMON

more info


Octane Unit-01

more info


Sgt. Backfire

more info


Masamune Unit-01

more info


Masamune Unit-02

more info


Octane Yakuza

more info


Takumi 240Z

more info


Takumi Citrus

more info


Takumi Launch

more info


Takumi M4

more info


Takumi Turquoise

more info


Merc Taxi Cab

more info


Takumi Bear

more info


Takumi Renault Sport RS 1.0

more info


Takumi Toy

more info



Octane British Sport

more info






Weathered Rides
The regular Rat Rods and sun-damaged finish prompted this theme. Although it's not a favourite, the idea is nice to play around with.

Octane Alien

more info


Breakout Pirate

more info


Paladin OG Rat Rod

more info


Venom Zombie Blue

more info


Venom Zombie Yellow

more info


Octane Dark Cloud

more info


Octane Fallen God

more info






Police Enforcer
The regular Rat Rods and sun-damaged finish prompted this theme. Although it's not a favourite, the idea is nice to play around with.

Takumi Speed Enforcer v1

more info


Takumi Speed Enforcer v2

more info


Merc Reinforcements Van

more info


Breakout Speed Enforcment

more info


Breakout Bavarian Police

more info






Little Bow Cosplay
Here's a fun one. Find characters that wear a ribbon bow, match that colour with the in-game topper, and then capture their colour scheme with the rest of the colour options available. Some proved challenging to do; some work out perfectly, while some did not give off a strong impression of the character's image.

Asuka Langley Soryu v1

more info


Asuka Langley Soryu v2

more info


Chitoge Kirisaki

more info


Sen

more info


Kiki

more info


Koisho Komeji

more info


Minami Kotori

more info


Litchi Faye Ling

more info


Okita Souji Stage 1

more info


Okita Souji Stage 3

more info
Artoria Pendragon Alter

more info


Tohsaka Rin

more info


Stocking v1

more info


Stocking v2

more info


Ononoki Yotsugi

more info


Yurippe

more info


Ariel v1

more info


Ariel v2

more info


Huang Ling Yin - Shenlong

more info


Huang Ling Yin - Shenlong v2

more info


Yaygu Jubei (Hyakka Ryouran)

more info


Ling Xiaoyu v1

more info


Ling Xiaoyu v2

more info


Ling Xiaoyu v3


Leafa

more info


Akemi Homura v1

more info


Akemi Homura v2

more info







Gulf Livery
Thankfully, there was a real car livery out there that could be easily captured with the game's two-tone colour options. Most liveries sporting a third or fourth make it next to impossible to capture that here without giving it the impression of something else entirely! That being said, The Gulf livery is a staple. A pale blue and vibrant orange is a lesser seen scheme in the game too.



Decal: Stripes
Wheels: Grey Sunburst
Topper: Light Bulb
Antenna: None
Title: Gulf Takumi V2
Decal: Reiko
Wheels: Orange Neptune
Topper: None
Antenna: None
Description: Updated from lesser generic wheels to something that is even more iconic to the classic Gulf livery. Also growing out of the Rubber Duckie.






Harrods Livery
After getting into the Gulf livery so easily, it would have been nice to find another fitting colour scheme that doesn't appear generic in Rocket League while satisfying the two-colour requirement for a race livery. The Harrods livery was a great choice. Very little players find an interest in complimenting yellow with green (often times it's black... or white). This was perfect, as I am a fan of the yellow McLaren F1 GTR and the later P1 GTR.



Wheels: Grey Sunburst
Topper: None
Antenna: None
Description: Despite not being a big fan of the car, it's the only car in the game with triple stripes that perfectly matches the Harrods stripes. So I thought I'd make it and save it here.






Other Racing Liveries
These are the other liveries I've thought of replicating.

Octane Autobacs

more info


Octane Raybrig

more info


Octane VLT

more info


Octane Renown

more info


Takumi Spoon Sports v1

more info


Takumi Spoon Sports v2

more info



Ling Xiaoyu v3






Red/Gold
Red and yellow make good companions. The Chinese culture embraces this colour combination and I'm quite taken by it.

Gold Kaiju

more info


Gold Dragon

more info






Fantasy Sponsors
Inspired by Rockstar's Super Sours energy drink, I went ahead and made a Green Apple theme using bright colours, and later made one based off Dr.Pepper.



Rockstar Supersours Flute

more info


Rockstar Supersours Takumi v1

more info


Rockstar Supersours Takumi v2

more info


Dr Pepper Takumi

more info